Octane Render 商业版 v1.02 beta2 发布


Octane Render是世界上第一个基于GPU的,物理引擎渲染器。它可以调用计算机上的显卡来提供渲染结果,因此他的渲染速度会比仅仅使用CPU进行渲染快很多,即使1个中档的显卡也可以提升10-15倍的速度。


– New Platforms:
– x64 version for MS Windows
– Apple Mac OS X Native 32bit version
(x64 is not possible due to cuda toolkit constraints at this time)

– Daylight system with sunlight and physically based sky

– Material Channels:
– bump maps (also read from OBJ MTL file)
– normal maps
– opacity (alpha) maps (also read from OBJ MTL file)
– thin film coating maps

– OBJ and Mesh import:
– Option on mesh node to relink/reload a modified OBJ mesh, keeping materials by name.
– Use of smooth groups (option in OBJ prefs panel)
– Loading/Saving of OBJ import preferences

– Universal executable for all Geforce 8000 and up,
no more separate 8000 and 9000+ executables.

– Improved User Interface scheme

– Uses new Cuda 3.0 toolkit – with new drivers
– Better UI response while rendering on single GPU systems
– Linear and Logarithmic toggle buttons for easier control of many parameters
– HDR Images (OpenEXR and HDR) now take 50% space of video memory.
– Can Zoom the render viewport using CTRL + mousewheel.
– No more need for Visual Studio redistributable package installation.