Octane Render 商业版 v1.02 beta2 发布
Octane Render是世界上第一个基于GPU的,物理引擎渲染器。它可以调用计算机上的显卡来提供渲染结果,因此他的渲染速度会比仅仅使用CPU进行渲染快很多,即使1个中档的显卡也可以提升10-15倍的速度。
新版本特性:
– New Platforms:
– x64 version for MS Windows
– Apple Mac OS X Native 32bit version
(x64 is not possible due to cuda toolkit constraints at this time)
– Daylight system with sunlight and physically based sky
– Material Channels:
– bump maps (also read from OBJ MTL file)
– normal maps
– opacity (alpha) maps (also read from OBJ MTL file)
– thin film coating maps
– OBJ and Mesh import:
– Option on mesh node to relink/reload a modified OBJ mesh, keeping materials by name.
– Use of smooth groups (option in OBJ prefs panel)
– Loading/Saving of OBJ import preferences
– Universal executable for all Geforce 8000 and up,
no more separate 8000 and 9000+ executables.
– Improved User Interface scheme
– Uses new Cuda 3.0 toolkit – with new drivers
– Better UI response while rendering on single GPU systems
– Linear and Logarithmic toggle buttons for easier control of many parameters
– HDR Images (OpenEXR and HDR) now take 50% space of video memory.
– Can Zoom the render viewport using CTRL + mousewheel.
– No more need for Visual Studio redistributable package installation.
又是CUDA?这么说A卡无福消受了………………
目前只有G80、G92、G94和GT200平台的NVidia显卡才能使用CUDA
Demo版 都要99歐元….哈
NVIDIA GT520M 可以用是嗎?