SketchUp 3DBASECAMP 2014 会议内容


  1. Look at all the things you’ll learn…

  1. Training Sessions
    1. 2.1 T01 | Beginner SketchUp Training
    2. 2.2 T02 | Intermediate SketchUp Training
    3. 2.3 T03 | SketchUp to LayOut: A LayOut Beginners’ Training Class
    4. 2.4 T04 | The SketchUp Workflow for Architecture: Advanced LayOut Training Class
  2. Presentations
    1. 3.1 P01 | SketchUp Extensions & Modeling Presentation with Daniel Tal
    2. 3.2 P02 | Creating Clearer Drawings with SketchUp and LayOut
    3. 3.3 P03 | Dynamic Components: Greatest Hits Volume 1
    4. 3.4 P04 | Hybrid Sketching MashUp: New Techniques that Combine Traditional Hand Drawing with SketchUp 3D Modeling
    5. 3.5 P05 | SketchUp’s Role in Architectural Visualization
    6. 3.6 P06 | Components are our friends: How component-based modeling can improve your life
    7. 3.7 P07 | SketchUp: On the Road & In the Courtroom
    8. 3.8 P08 | Refining Your Interiors: Matching Textures from the Real World
    9. 3.9 P09 | Refining Your Interiors: Customizing Components
    10. 3.10 P10 | The SketchUp Workflow for Architecture
    11. 3.11 P11 | Using 3D Scan Data with SketchUp Pro
    12. 3.12 P12 | Field Layout Using SketchUp
    13. 3.13 P13 | SketchUp Pro at Turner Construction Company
    14. 3.14 P14 | Teaching Ancient History with SketchUp
    15. 3.15 P15 | Immersive Social Virtual Reality with SketchUp
    16. 3.16 P16 | From Zero to CEO: My Ten Years with SketchUp
    17. 3.17 P17 | SketchUp Work at Walt Disney Imagineering
    18. 3.18 P18 | SketchUp’s Best Features for Woodworkers
    19. 3.19 P19 | 3D Printing and SketchUp
    20. 3.20 P20 | A Guided Tour of SketchUp’s Warehouses
  3. Workshops
    1. 4.1 W01 | SketchUp Extensions & Modeling Workshop with Daniel Tal
    2. 4.2 W02 | Creating Clearer Drawings: Hands-On Workshop
    3. 4.3 W03 | Dynamic Components: Hands-On Workshop
    4. 4.4 W04 | Hybrid Sketching MashUp: Hands-On Workshop
    5. 4.5 W05 | Creating Concept Drawings with SketchUp and Photoshop: Hands-On Workshop
    6. 4.6 W06 | Plugins and Scripting for Architects: Hands-On Workshop
    7. 4.7 W07 | Photogrammetry with SketchUp’s Advanced Camera Tools: Hands-On Workshop
    8. 4.8 W08 | Editing Textures and Components for Interiors: Hands-On Workshop
  4. Vendor Workshops
    1. 5.1 V01 | Kubity
    2. 5.2 V02 | SightSpace
    3. 5.3 V03 | Sefaira
    4. 5.4 V04 | Architectural Metrology
    5. 5.5 V05 | BuildEdge
    6. 5.6 V06 | V-Ray for SketchUp
    7. 5.7 V07 | 4D Virtual Builder
    8. 5.8 V08 | SU Podium
    9. 5.9 V09 | 3skeng
    10. 5.10 V10 | OpenStudio

 

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Training Sessions

Training Sessions are classroom-style workshops that provide hands-on learning opportunities for 3D Basecamp participants. Bringing your own laptop is mandatory for participation in 3D Basecamp Training Sessions. These sessions are 3 hours long, and they will not be video recorded.

 


T01 | Beginner SketchUp Training

Presented by Chris Dizon, SketchUp Applications Engineer
If you’ve never touched SketchUp (or have never made any headway when you have), this is the training class for you. Start at the very beginning by learning to draw simple 3D forms and navigate around your model. Move on to using precise measurements, accurately moving and copying objects, and using groups and components to build models that are organized and easy to use. Finish up with an understanding of using Scenes to save views of your work.
  • Duration: 3 hours
  • To attend this training session, you must bring a laptop with SketchUp and a mouse.
  • Time: Block A | Monday April 14th, 9:00 AM to 12:00 PM
  • Room: Texture Tweaker
  • Max Capacity: 30

T02 | Intermediate SketchUp Training

Presented by Tyson Kartchner, SketchUp Training Manager
If you can reliably build an accurate 3D model in SketchUp, using groups and components and using the navigation tools and scenes to achieve the views you need, you’re ready for the Intermediate Training class. Build on your knowledge with more advanced component modeling techniques, trickier tools like Follow Me and Intersect Faces, and ways to use Layers and Scenes to make complex models easier to work with. Also dive into using geo-location data to perform accurate shadow studies, and to obtain Google Street View photo textures you can paint onto your context models.
  • Duration: 3 hours
  • To attend this training session, you must bring a laptop with SketchUp and a mouse.
This class will be offered twice:
  • Time: Block A | Monday April 14th, 9:00 AM to 12:00 PM
  • Room: Outer Schell
  • Max Capacity: 72
  • Time: Block M | Wednesday April 16th, 9:00 AM to 12:00 PM
  • Room: Union
  • Max Capacity: 120

T03 | SketchUp to LayOut: A LayOut Beginners’ Training Class

Presented by Matt Donley
Matt Donley of MasterSketchUp.com, and the author of SketchUp to LayOut: The Essential Guide to Creating Construction Documents with SketchUp Pro & LayOut, will teach a beginner’s class for people who would like learn to use LayOut the right way. Using his book as an outline, Matt will start at the beginning, providing an introduction to what makes LayOut such a powerful tool. He’ll quickly move into an interactive tutorial about properly setting up your SketchUp model, using LayOut model viewports, and adding annotations.
  • Duration: 3 hours
  • To attend this training session, you must bring a laptop with SketchUp Pro and a mouse.
  • Time: Block A | Monday April 14th, 9:00 AM to 12:00 PM
  • Room: Union
  • Max Capacity: 120

T04 | The SketchUp Workflow for Architecture: Advanced LayOut Training Class

Presented by Michael Brightman
Based on his book The SketchUp Workflow for Architecture, Michael Brightman will dive into his tips and techniques for combining SketchUp Pro with LayOut to create complete sets of architectural drawings. This advanced-level training class is not for the faint of heart, but if you’ve pushed SketchUp and LayOut as far as you think they can go, and you’re looking for a way to make SketchUp Pro go farther in your workflow, this is exactly where you want to be.
  • Duration: 3 hours
  • To attend this training session, you must bring a laptop with SketchUp Pro and a mouse.
  • Time: Block M | Wednesday April 16th, 9:00 AM to 12:00 PM
  • Room: Smoove
  • Max Capacity: 150
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Presentations

Presentations are lectures and demonstrations for large groups of people (80–120). Seating is theater-style; no laptop is necessary. At 3D Basecamp, presentations are generally 45–60 minutes long. Most presentations (but not all) will be video recorded and shared online after the event.


P01 | SketchUp Extensions & Modeling Presentation with Daniel Tal

Presented by Daniel Tal, RLA, ASLA
Daniel Tal, the author of Google SketchUp for Site Design and Rendering in SketchUp, will review specific SketchUp Extensions that he uses for modeling site plans, terrain and architecture. Learn how to generate detailed rocks walls, quickly-detailed building facades, and complex forms and amenities. The demo will be specific to the extensions and SketchUp tools used. Daniel will review where to obtain all these various tools and how best to organize, download and install them.
  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block C | Monday, April 14th, 3:00 to 3:45 PM
  • Room: Union
  • Max Capacity: 182

P02 | Creating Clearer Drawings with SketchUp and LayOut

Presented by Nick Sonder, AIA
Architect Nick Sonder’s innovative techniques for using SketchUp Pro and LayOut to create complete sets of construction documents are the subject of a series of in-depth videos on SketchUp’s YouTube channel. Nick’s approach to turning models into drawings is both unconventional and visually compelling; he uses color, textures and 3D model details to create documents that communicate clearly with clients, builders, and city officials. In this session, Nick will provide an overview of his method.
  • Duration: 60 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to W02 | Creating Clearer Drawings: Hands-On Workshop
  • Time: Block E | Monday, April 14th, 5:00 to 6:00 PM
  • Room: Union
  • Max Capacity: 182

P03 | Dynamic Components: Greatest Hits Volume 1

In this 45 minute session, Eric Schimelpfenig (your Dynamic Component DJ) will take you through a hand-picked selection of hits from the vast catalog of Dynamic Components that are available in SketchUp. After satiating your appetite what you can do with them, Eric will give you a primer on what it takes to build your very own DC.
  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to W03 | Dynamic Components: Hands-On Workshop
  • Time: Block D | Monday, April 14th, 4:00 to 4:45 PM
  • Room: Outer Schell
  • Max Capacity: 100

P04 | Hybrid Sketching MashUp: New Techniques that Combine Traditional Hand Drawing with SketchUp 3D Modeling

Presented by Jim Leggitt, FAIA
Integration of hand drawings with quickly generated SketchUp models into the design process is a vital approach for effective design communication with clients. This visualization method is also sound economic strategy in today’s business climate with shorter deadlines, tighter budgets and high client expectations. Architect Jim Leggitt, FAIA, a national expert in visual communication, shares his successful methodologies that will improve your productivity and competitive skill level.
  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to W04 | Hybrid Sketching MashUp: Hands-On Workshop
  • Time: Block D | Monday, April 14th, 4:00 to 4:45 PM
  • Room: Union
  • Max Capacity: 182

P05 | SketchUp’s Role in Architectural Visualization

Presented by Jeremy Kay

Jeremy Kay of StudioJDK in Aspen, Colorado will outline and demonstrate his process for turning simple SketchUp model views into compelling architectural illustrations using a combination of Photoshop, V-Ray and Vue. By layering exported SketchUp model views in Photoshop, and bringing in additional material for entourage, Jeremy is able to create compelling, non-photorealistic renderings that combine the best of the digital and hand-drawn worlds.
  • Duration: 60 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to W05 | Creating Concept Drawings with SketchUp and Photoshop: Hands-On Workshop
  • Time: Block E | Monday, April 14th, 5:00 to 6:00 PM
  • Room: Outer Schell
  • Max Capacity: 100

P06 | Components are our friends: How component-based modeling can improve your life

Presented by Alexander Schreyer
You don’t have to be a Virgo to appreciate a well-organized SketchUp model. This presentation will show you how you can use groups and components intelligently in SketchUp to streamline your 3D modeling, reuse content, add data to your model and even make objects parametric.
  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to W06 | Plugins and Scripting for Architects: Hands-On Workshop
  • Time: Block C | Monday, April 14th, 3:00 to 3:45 PM
  • Room: Outer Schell
  • Max Capacity: 100

P07 | SketchUp: On the Road & In the Courtroom

Presented by Joshua Cohen
Have you ever considered using SketchUp as a presentation tool instead of exporting images/videos? Need some ideas for how to handle models that are getting too large to run on your machine? Joshua Cohen of Fat Pencil Studio will tackle these topics and give us a preview for his in-depth photogrammetry workshop, scheduled for Tuesday afternoon.
  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to W07 | Photogrammetry with SketchUp’s Advanced Camera Tools: Hands-On Workshop
  • Time: Block D | Monday, April 14th, 4:00 to 4:45 PM
  • Room: Texture Tweaker
  • Max Capacity: 70

P08 | Refining Your Interiors: Matching Textures from the Real World

Presented by Diane Dieterich

Your real-world projects rarely use only the materials found in SketchUp’s Paint Bucket Tool. Learn how to alter these materials, find other sources for textures outside of SketchUp, and work with images from manufacturers’ websites.

  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to W08 | Editing Textures and Components for Interiors: Hands-On Workshop
  • Time: Block C | Monday, April 14th, 3:00 to 3:45 PM
  • Room: Texture Tweaker
  • Max Capacity: 70

 


P09 | Refining Your Interiors: Customizing Components

Presented by Diane Dieterich

Interior Projects rarely include a budget to model all furniture, fixtures, and other architectural elements from scratch. Learn how to alter components from the 3D Warehouse to quickly approximate your real-world pieces.

  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to W08 | Editing Textures and Components for Interiors: Hands-On Workshop
  • Time: Block H | Tuesday, April 15th, 10:00 to 10:45 PM
  • Room: Union
  • Max Capacity: 90

 


P10 | The SketchUp Workflow for Architecture

Presented by Michael Brightman
Watch Michael Brightman present some tips and techniques from his book The SketchUp Workflow for Architecture. You won’t see a more amazing display of LayOut wizardry and finesse. If you’re looking for ways to make SketchUp Pro your only tool for creating complete sets of construction documents, this is the session for you.
  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • This session is related to T04 | The SketchUp Workflow for Architecture: Advanced LayOut Training Class
  • Time: Block H | Tuesday, April 15th, 10:00 to 10:45 PM
  • Room: Smoove
  • Max Capacity: 240

 


P11 | Using 3D Scan Data with SketchUp Pro

Presented by Richard Hassler & Omar-Pierre Soubra
Using terrestrial 3D point cloud scanner data can be intimidating if you don’t have the right tools available. There are a lot (millions to billions!) of 3D points and it can be unclear how to use all of the as-built information to build models. Richard and Omar will provide useful tips and tricks to get important information from scan data into SketchUp in order to produce 3D models. They’ll demonstrate how to use the scanner hardware, and the data will be put to work in a live demo.

High speed laser machines and SketchUp… How can anything be cooler than that?

  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block H | Tuesday, April 15th, 10:00 to 10:45 PM
  • Room: Intersect
  • Max Capacity: 90

 


P12 | Field Layout Using SketchUp

Presented by David Burczyk
Have you ever thought about using SketchUp for field layout on your construction project? Using the robotic Total Station and Trimble Field Link, you have the capability to utilize your SketchUp model to accurately translate locations from your model to the field. This presentation will look at ways that you can prepare points in your model and export the points to a robotic total station. We will also look at how the field layout process works using the robotic total station to not only layout model data but also to collect as-built information.
  • Duration: 90 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block J | Tuesday, April 15th, 1:30 to 3:00 PM
  • Room: Interact
  • Max Capacity: 60

 


P13 | SketchUp Pro at Turner Construction Company

Presented by Renzo di Furia
Turner Construction Company is a North American-based, international company with $9 billion in annual construction volume. Founded in New York City in 1902, Turner has built its reputation on a foundation of teamwork, integrity, and commitment. As an early adopter of Building Information Modeling, Turner has helped pioneer the use of 3d modeling tools in the construction industry and has leveraged these tools to improve communication, facilitate pre-planning, and promote process improvement.

Over the past half-decade Turner’s BIM experts have assembled a BIM software “tool box” consisting of a number of powerful modeling and collaboration 3d tools including Revit, NavisWorks, ArchiCad, Tekla Structures, and Vico office. SketchUp has had a longstanding and prominent place in this kit of tools. Select projects will be used to demonstrate how Turner has been using SketchUp models to help solve challenges and improve processes in estimating, trade coordination, safety training, production tracking, and formwork prefabrication. Communication improvement through “visually storytelling” will also be explored, and a few examples of successful software interoperability workflows will be presented.

  • Duration: 60 minutes
  • No laptop is needed to attend this presentation.
  • This presentation will not be video recorded.
  • Time: Block I | Tuesday, April 15th, 11:00 AM to 12:00 PM
  • Room: Smoove
  • Max Capacity: 240

 


P14 | Teaching Ancient History with SketchUp

Presented by Dr Matthew Nicholls

Dr Matthew Nicholls is an ancient historian at the University of Reading, England. He has used SketchUp (and Cinema 4D) to build an enormous digital model of ancient Rome, which he uses for teaching and has licensed for broadcast and print publication. He now teaches a class called ‘Digital Silchester’ whose students use SketchUp to make models of a nearby Romano-British town—something highly unusual within a UK humanities degree, and recognized by national education awards. His talk will introduce both projects, and show how digital modeling is enhancing teaching and learning about the ancient world.

  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block G | Tuesday, April 15th, 9:00 to 9:45 AM
  • Room: Union
  • Max Capacity: 90

 


P15 | Immersive Social Virtual Reality with SketchUp

Presented by Aaron Westre & Phil Rader
The Virtual Reality Design Lab (VRDL) at the University of Minnesota is an experimental combination of space, hardware, and software that creates a virtual environment. Its purpose is to provide a platform for students, educators, researchers and practitioners to discover how immersive virtual reality can leverage 3D visualization technologies to benefit design processes. In this session, Aaron Westre and Phil Rader will present their current research project “Immersive Social Virtual Reality”, and will give a demonstration of the technology and how it works.
  • Duration: 60 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block E | Monday, April 14th, 5:00 to 6:00 PM
  • Room: Texture Tweaker
  • Max Capacity: 70

 


P16 | From Zero to CEO: My Ten Years with SketchUp

Presented by Bertier Luyt
Ten years ago, Bertier Luyt was unemployed, so he decided to start is own interior decoration business. He started using SketchUp in 2005 for showing his ideas to clients. After the 2008 crisis, Bertier reinvented his company, orienting it toward set design and construction for the entertainment industry. Modeling in 3D, he soon became interested in digital manufacturing and CNC machines.
When in Boulder for Basecamp 2010, he gave a talk on modeling for digital manufacturing, and introduced an audience to the emerging world of 3D printing. In 2011, Google France asked him to use SketchUp to model Versailles in 3D for the purpose of producing short movies and putting the Palace on Google Earth.
After Maker Faire New York in 2011, Bertier entered a competition for entrepreneurs where he presented his idea for Le FabShop, a digital workshop. In 2012, Le FabShop entered into a distribution deal with MakerBot. Bertier Luyt is now CEO of Le FabShop, which leads the personal 3d printing market in France. Le FabShop is famous for its creations in design and ideas, and also for being the producer of the eco-friendly 3D printing Seaweed Filament.
  • Duration: 45 or 60 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block I | Tuesday, April 15th, 11:00 AM to 12:00 PM
  • Room: Union
  • Max Capacity: 90

 


P17 | SketchUp Work at Walt Disney Imagineering

Presented by Neal Emery
Landscape Architect Neal Emery will talk about how SketchUp was used on the Hong Kong Disneyland Expansion by showing process work, design studies and images that compare the final built project with views from SketchUp.
  • Duration: 60 minutes
  • No laptop is needed to attend this presentation.
  • This presentation will not be video recorded.
  • Time: Block I | Tuesday, April 15th, 11:00 AM to 12:00 PM
  • Room: Intersect
  • Max Capacity: 90

 


P18 | SketchUp’s Best Features for Woodworkers

Presented by Dave Richards

From basic concept drawings to full sets of plans for complex projects, woodworkers around the world have found SketchUp and LayOut are up to the task. Dave Richards shows us some of the best features these applications have to offer to woodworkers.

  • Duration: 45 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block G | Tuesday, April 15th, 9:00 to 9:45 AM
  • Room: Intersect
  • Max Capacity: 90

 


P19 | 3D Printing and SketchUp

Presented by Patrick Fleege

3D printing and additive fabrication are finding their way into every industry and look poised to be the dominant disruptive technology for this decade. Learn the basics of 3D Printing and the best practices you can adopt to streamline the process of moving from SketchUp to physical models. We will discuss using an in-house 3D Printer as well as service bureaus.

  • Duration: 45 or 60 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block G | Tuesday, April 15th, 9:00 to 9:45 AM
  • Room: Smoove
  • Max Capacity: 240

 


P20 | A Guided Tour of SketchUp’s Warehouses

Presented by Mike Tadros
Watch as Mike Tadros, Product Manager at SketchUp for both the 3D Warehouse and the Extension Warehouse, takes you on a magical mystery tour of discovery and wondrous amazement. Real session description coming soon…
  • Duration: 90 minutes
  • No laptop is needed to attend this presentation.
  • Time: Block J | Tuesday, April 15th, 1:30 to 3:00 PM
  • Room: Orbit
  • Max Capacity: 50
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Workshops

Workshops involve smaller groups of people (20–40) and involve hands-on participation. Bringing your own computer is necessary in order to fully participate. Seating is classroom-style. 3D Basecamp workshops are 3 hours long, and will not be video recorded.


W01 | SketchUp Extensions & Modeling Workshop with Daniel Tal

Presented by Daniel Tal, RLA, ASLA

This three-hour, hands-on workshop will dive into the extensions and techniques that Daniel Tal showed in his presentation of the same name. The session will allow for questions and requests to model specific objects and ideas.

  • Duration: 3 hours
  • To participate in this workshop, you should bring a laptop with SketchUp Pro and a mouse.
  • This session is related to the presentation P01 | SketchUp Extensions & Modeling Presentation
  • Time: Block J | Tuesday, April 15th, 1:30 to 4:30 PM
  • Room: Outer Schell
  • Max Capacity: 72

 


W02 | Creating Clearer Drawings: Hands-On Workshop

Presented by Nick Sonder, AIA
In this workshop, Nick will dive deep into the techniques he presented in his previous presentation of the same name. Participants will gain hands-on experience as they are taken through a series of exercises on their own laptops. Plenty of time will be allocated for Q&A and requests for more information about specific topics.
  • Duration: 3 hours
  • To participate in this workshop, you should bring a laptop with SketchUp Pro and a mouse.
  • This session is related to the presentation P02 | Creating Clearer Drawings with SketchUp & LayOut
  • Time: Block J | Tuesday, April 15th, 1:30 to 4:30 PM
  • Room: Smoove
  • Max Capacity: 100

 


W03 | Dynamic Components: Hands-On Workshop

Presented by Eric Schimelpfenig
If you liked what you saw in the 45 minute “Greatest Hits” presentation and want to learn more, this session is for you. Consider this your Dynamic Components “Deep Cuts” edition. Eric Schimelpfenig will take you deep into the intricacies of Dynamic Components. He’ll show you some of his creations, and other amazing DCs that are out there. Then together you will craft a Dynamic Component together, step by step using Eric’s best practices and design philosophy. You will walk away from this session with the skills to build your very own Dynamic Components.
  • Duration: 3 hours
  • To participate in this workshop, you should bring a laptop with SketchUp Pro and a mouse.
  • This session is related to the presentation P03 | Dynamic Components: Greatest Hits Volume 1
  • Time: Block J | Tuesday, April 15th, 1:30 to 4:30 PM
  • Room: Follow Me
  • Max Capacity: 48

 


W04 | Hybrid Sketching MashUp: Hands-On Workshop

Presented by Jim Leggitt, FAIA
This will be a “hands-on” drawing workshop in which participants work on drawing exercises that are all based on SketchUp model views. Attendees “draw along with Jim” as his work surface is filmed live via overhead video camera and projected on a large screen. The room is set up classroom style with tables and chairs. Participants bring a recommended set of colored markers, drawing pens and other graphic supplies—no laptop is needed. The 3-hour session is divided into two major parts: a drawing exercise using the “overlay and trace” method, and a drawing exercise using the “composite scan” method. A short review period is included at the end of the workshop.
  • Duration: 3 hours
  • Attendance at Jim’s previous 45 minute presentation of the same name is very strongly recommended.
  • Participants bring a recommended set of colored markers, drawing pens and other graphic supplies—no laptop is needed.
  • This session is related to the presentation P04 | Hybrid Sketching MashUp: New Techniques that Combine Traditional Hand Drawing with SketchUp 3D Modeling
  • Time: Block J | Tuesday, April 15th, 1:30 to 4:30 PM
  • Room: Scratch
  • Max Capacity: 80

 


W05 | Creating Concept Drawings with SketchUp and Photoshop: Hands-On Workshop

Presented by Jeremy Kay
Jeremy Kay will lead participants in this workshop through the methods he uses to combine SketchUp and Photoshop to create quick, effective and engaging concept imagery. Participants will follow along with their own drawing (which will be provided) and then be encouraged to share their work at the end of the session.
  • Duration: 3 hours
  • To participate in this workshop, you should bring a laptop with SketchUp Pro, Photoshop, and a mouse.
  • This session is related to the presentation P05 | SketchUp’s Role in Architectural Visualization
  • Time: Block J | Tuesday, April 15th, 1:30 to 4:30 PM
  • Room: Intersect
  • Max Capacity: 60

 


W06 | Plugins and Scripting for Architects: Hands-On Workshop

Presented by Alexander Schreyer

In this workshop, we will go from finding and downloading plugins that help you simplify day-to-day tasks to using some easy Ruby scripts in SketchUp to cope with the custom tasks for which no plugin exists. First, we will go over how to find plugins and how you install them. Nowadays, there is a multitude of plugins available and many of them are either low-cost or free. We will also cover some basic plugin organization principles that will leave SketchUp running smoothly for you.

Then you’ll get to use some of those plugins to perform common tasks (such as creating a terrain model using the Slicer plugin, for example). This will help you start building a collection of super-useful plugins that you won’t be able to live without. Finally, you will get to use Ruby code to completely bend SketchUp to your will. This part won’t be hard—there is no need to learn Ruby at all (yet). We will simply re-use simple code snippets that you can copy, paste, and modify to your needs. What can you do with this? You can, for example, create undulating geometry, arrange building elements according to solar angles or report data from your SketchUp model.

  • Duration: 3 hours
  • To participate in this workshop, you should bring a laptop with SketchUp and a mouse.
  • This session is related to the presentation P06 | Components are our friends: How component-based modeling can improve your life
  • Time: Block J | Tuesday, April 15th, 1:30 to 4:30 PM
  • Room: Union
  • Max Capacity: 60

 


W07 | Photogrammetry with SketchUp’s Advanced Camera Tools: Hands-On Workshop

Presented by Joshua Cohen
You can learn a lot from a photograph. This workshop will lead you through the process of using the Advanced Camera Tools extension to match SketchUp Pro’s virtual camera with a real world photo. This technique is more rigorous than SketchUp’s “Match Photo” function. It requires knowing details about the camera focal length and having known reference points that appear in both the model and photograph. You can use this process to accurately position new geometry in a 3D model, or export 2D views for blending into a photograph.
  • Duration: 3 hours
  • To participate in this workshop, you should bring a laptop with SketchUp Pro and a mouse.
  • This session is related to the presentation P07 | SketchUp: On the Road & In the Courtroom
  • Time: Block J | Tuesday, April 15th, 1:30 to 4:30 PM
  • Room: Push/Pull
  • Max Capacity: 48

 


W08 | Editing Textures and Components for Interiors: Hands-On Workshop

Presented by Diane Dieterich
Learn how to bridge the gap between SketchUp’s textures and components and your real-world project. We’ll learn techniques to replicate your real materials, furnishings, and fixtures by creating and editing textures and components.
  • Duration: 3 hours
  • To participate in this workshop, you should bring a laptop with SketchUp and a mouse.
  • This session is related to the presentations P08 | Refining Your Interiors: Editing Components and P09 | Refining Your Interiors: Matching Textures from the Real World
  • Time: Block J | Tuesday, April 15th, 1:30 to 4:30 PM
  • Room: Texture Tweaker
  • Max Capacity: 30
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Vendor Workshops

Vendor Workshops are one-hour, hands-on opportunities to become familiar with the tools being showcased by our 3D Basecamp Vendors. Bringing your own computer is recommended. Seating is classroom-style.

V01 | Kubity

Presented by Romain Gora

Kubity is the fast and seamless way to transform your designs into an interactive 3D experience directly from SketchUp to your browser. With Kubity, your designs can be uploaded and shared in one click. It allows you to configure your designs to create a real-time 3D exploration experience, and since it is cloud-based, you are able to access your designs from anywhere. Kubity is free.
  • Time: Block M3 | Wednesday, April 16th, 9:00 to 10:00 AM
  • Room: Follow Me

kubity.com


V02 | SightSpace

Presented by Jeff Franklin

This workshop will teach you how to make your model mobile and to visualize 3D designs overlaid onto the real world, to-scale, and in real time using the Augmented Reality technology of SightSpace 3D. We will demonstrate why mobile Augmented Reality is a useful project addition to easily communicate project designs, reduce miscommunication, and avoid costly delays. Please bring an Apple or Android mobile device (phone or tablet), your computer, and a SketchUp model (version 8 or later) to work with.

  • Time: Block M2 | Wednesday, April 16th, 10:00 to 11:00 AM
  • Room: Push/Pull

V03 | Sefaira

Presented by Varun Singh

Sefaira offers real-time energy and daylight analysis for high performance building design. The software is for building designers who aim to create great and high performing buildings.

  • Time: Block M1 | Wednesday, April 16th, 9:00 to 10:00 AM
  • Room: Scratch

V04 | Architectural Metrology

Presented by Doug Brinley
We provide usability tools and workflows for the measurement and modeling of architecture—including building systems. For 2014 we’ve developed consumer and professional products aimed at accelerating US adoption of 3D modeling, and its many uses for home and business.
  • Time: Block M1 | Wednesday, April 16th, 9:00 to 10:00 AM
  • Room: Stamp

V05 | BuildEdge

Presented by Aaron Dietzen

BuildEdge software allows users to draw architecturally correct 3D building models inside of SketchUp faster than you would have thought possible. In this workshop you will walk through the steps to model a complete structure using BuildEdge PLAN. Attendees will also get a special sneak preview of BuildEdge’s newest software, coming this summer!

  • Time: Block M3 | Wednesday, April 16th, 11:00 AM to 12:00 PM
  • Room: Push/Pull

V06 | V-Ray for SketchUp

Presented by Corey Rubadue

V-Ray for SketchUp provides designers with faster rendering, better lighting tools, and the ability to create and visualize complex scenes. This designer-friendly rendering solution for SketchUp features dramatic improvements to visualization workflow (V-Ray RT®), image based lighting quality (V-Ray Dome Light), and a designer’s ability to quickly manage complex scenes with highly detailed models (V-Ray Proxy).

  • Time: Block M3 | Wednesday, April 16th, 11:00 AM to 12:00 PM
  • Room: Scratch
 

Presented by Nys Koenraad

4D Virtual Builder turns SketchUp into a real 4D visualization environment to support the planning process of all type of construction and infrastructure projects. By linking SketchUp and Planning tools together into an integrated environment, we bring together the best of 2 worlds. The produced 4D models are usually used for communication between the partners involved in the construction, but they can also be used for dissemination of information to the wider public, or for the more technical aspects of construction and site management.

  • Time: Block M1 | Wednesday, April 16th, 9:00 to 10:00 AM
  • Room: Push/Pull

V08 | SU Podium

Presented by David Wayne

SU Podium V2 is a photo-realistic rendering plug-in for SketchUp that will convert a model into a photo-real image. SU Podium V2 employs photon mapping and global illumination and other advanced technology but it’s user interface is simply and does not require advanced knowledge of rendering techniques. SU Podium V2 is for all SketchUp users.

  • Time: Block M1 | Wednesday, April 16th, 9:00 to 10:00 AM
  • Room: Follow Me
suplugins.com


V09 | 3skeng

Presented by Sebastian Kummer and Hans Lemmer

3skeng for SketchUp is a collection of powerful tools and comprehensive libraries to generate steelwork-, duct-, channel- and pipework models.

Designers, engineers and installation professionals for all MEP trades are invited to learn about the seamless integration of 3skeng into SketchUp with functions that allow a highly efficient workflow in real projects.The following topics will be part of the workshop:

  • Space management with 3skeng Pipe conceptual
  • Support structure with 3skeng Steelwork
  • HVAC design with 3skeng Channel
  • Detail design with 3skeng Pipe
  • Place ANSI/JIS/DIN connectors, elbows, flanges, valves etc.
  • Edit and generate variations
  • Efficient labeling
  • Generate Bill Of Materials
  • 3skeng Tips and Tricks

Note: Workshop participants will benefit most if 3skeng is already installed as a free 60 day test version on their laptops. Download from the Extension Warehouse (from inside SketchUp) or http://www.3skeng.com/en/download.htm.

BONUS: Each workshop attendee will receive one 3skeng tool of their choice for free.

  • Time: Block M2 | Wednesday, April 16th, 10:00 to 11:00 AM
  • Room: Follow Me

3skeng.com


V10 | OpenStudio

Presented by David Goldwasser

OpenStudio is a cross-platform (Windows, Mac, and Linux) collection of software tools to support whole building energy modeling using EnergyPlus and advanced daylight analysis using Radiance. OpenStudio is an free open source project to facilitate community development, extension, and private sector adoption. OpenStudio includes graphical interfaces along with a Software Development Kit (SDK).

OpenStudio includes a SketchUp plugin to define the building envelope and to visualize and assign building activity. It also includes a stand alone application for modeling elements not easily visualized in SketchUp such as HVAC systems. It also includes a tool for parametric analysis, including support for cloud based simulations. OpenStudio is targeted to anyone involved in building design, including but not limited to those working on early conceptual design.

  • Time: Block M2 | Wednesday, April 16th, 10:00 to 11:00 AM
  • Room: Scratch
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